Senior (VR) Unity Developer

03/2022 - 6/2022 (4 Month Contract), Secret Location

  • Oculus Quest 2 platform VR development in Unity.

  • Novel VOIP implementation using FMOD + Photon (Fusion PUN) Voice.

  • Novel VR Haptics system implementation.

  • User "Hand Menu" UI system Implementation.

  • Miscellaneous other features and bug fixes.

Simulations Developer III

03/2021 - 12/2021 (8 Months), Contract, ShadowHealth, Elsevier

  • Agile C# software development using the Unity game engine.

  • Creation of 6 new medical training modules.

  • Implementation of new systems, editor tools and other QOL improvements to the codebase.

XR Developer

05/2020 - 03/2021 (10 Months), Full-time, Kinemagic, Inc

  • Agile C# software development in the Unity game engine.

  • Creation of a novel VR training simulation for a large oil and gas client.

  • Major UX and UI overhaul of the core Stratus client.

  • Use of 3d modeling software for the creation and modification of models and textures.

Development Standards Lead

12/2019 - 05/2020 (1 year, 5 Months), Contract, ExxonMobil

  • Project Management & Technical Leadership of several vendor-developed and several internally-developed VR serious games projects.

  • Co-developed Vendor Toolkits (Unity3d, NPM-distributed); Full-length Internal Development of several serious game projects and POCs; Several other major feature and content-expansion projects to existing vendor-developed sims built in Unity3d and Unreal 4.

  • Facilitation of User-Centered Design (UCD) UX & UI studies for the VR medium; Pre-production (i.e. storyboarding, prototyping and game design) of 3+ serious game projects.


12/2017 - 12/2018 (1 year), Contract, ExxonMobil

  • VR game, UI and UX design and programming.

  • 3d Art—modeling and texturing.


2017 [8 months], Contract, SixGen LLC.

  • VR game, interaction and UI design and programming.

  • 360 video interaction design and programming.

  • 3d Art—modeling and texturing.


2017 [1 Month], Freelance, MediaRez LLC.

  • Video and Animation for PSA Animation made in Maya.

  • Unity engineering for serious games.


2016 [11 Months], Contract, Sparkypants LLC.

  • 3d modeling, texturing, rigging and animation.

  • Physically-based material development (Substance designer and Quixel).

  • Solving and forecasting design and implementation pipeline-related problems with other artists, designers and programmers on the team.


2014 [8 months], Volunteer, Dominating Studios

  • World building and level design in Unreal Engine 3 for a first person shooter: Critical Point: Incursion.

  • Project management, task delegation and design iteration with other 3d artists on the team.


2011-2015 [4 years], Maryland Institute College of Art, Bachelor's in Interactive Arts

  • Major: Game Design: Software Design; C#, JavaScript, HTML & CSS Programming; Level Design; UI design; and Unity3d engineering and prototyping.

  • Minor: Game Art: 3d modelling, animation, character design, world building and texturing.