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Airfield Damage Repair Simulator

Streamlined Airfield Damage Repair Training

The Airfield Damage Repair Simulator (ADR Sim) is a unique Unity-based simulator developed by DS2, that is being used by organizations within the airforce (AFCEC) to plan for and optimize the methods of airfield repair in the event of a domestic wartime attack.​ The Virtual Sand Table (VST) is hardware that is deployed alongside the simulation software.

The Virtual Sand Table

Powerful, adaptive, modern and user-friendly, DS2's Virtual Sand Table brings Airfield Damage Repair training to another level. Integrated with the Air Force Civil Engineer Center (AFCEC)’s Command and Control (C2) Airfield Damage Repair Simulator (ADR Sim), VST configures and manages exercise scenarios utilizing the latest gaming engine technology.

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My Role: Unity Developer III

Tools: Unity 2022 LTS, 3D Studio Max, Simplygon, Adobe Photoshop, Substance Designer, QGIS, ArcGIS, Git​​, Nvidia Texture Tools, Noesis/WPF

Notable Achievements:

  • Creation of an animation-friendly 3D game asset LOD pipeline based on Simplygon and Autodesk 3ds Max.

  • Creation of a suite of developer tools and workflows that enable the efficient conversion of QGIS or ArcGIS satellite imagery, GIS data and custom data into large-scale Unity environments/maps.

  • Ported an internal VR simulation from PC Standalone (Vive) to Oculus/Meta Quest 2.  I used Google Seurat to create a VR-optimized environment that ensures high FPS in mobile VR.

  • Designed and implemented a "DLC" system and set of developer tools that functionally separates the world map data from the core exe, based on Unity Addressables. This is an important change for our clients because it eliminates bloat.

  • Implemented algorithmic character/worker behaviors by leveraging a popular Unity plugin- Behaviour Trees.

  • Created all of the visuals for environments (Shadergraphs, Textures, Models, Animations, etc.).​

  • SQL database work.

  • WPF/Noesis UI work.

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